How to get Steam wishlists before launch
Updated 8 November 2026 · By the Vast team
Put your Coming Soon page up early, show a trailer and real gameplay, and then give people reasons to click Add to your Wishlist: a demo, Steam Next Fest, posts where your players already are, and a giveaway. There is no official number of wishlists you need. Valve says Steam has no minimum wishlist count for showing your game, and the numbers you see quoted online are rules of thumb from other people's data.
Why wishlists matter
Valve says wishlists can be an important factor in where your game appears on Steam, and it ties several features to them. According to Valve's Steamworks documentation:
- When your game releases, anyone with it on their wishlist gets an email and/or mobile push notification. Moving from Early Access to a full release sends another.
- Wishlisters are also notified about qualifying discounts. A discount has to be at least 20%, apply to the lowest-priced package, and last more than 8 hours.
- You can send one notification when you release an associated free demo, within two weeks of the demo's release.
- Only players with a verified Steam email address get these emails, and some players opt out of certain email types.
- Players who got any email about the same app in the last two weeks won't get another until that window passes.
Valve adds that wishlisted games can show up in featured sections with a reminder, and upcoming games can appear in upcoming-game lists.
Your numbers are in the Wishlists section of the Sales & Activation Reports portal, which tracks additions, purchases and deletions and updates daily.
How many wishlists do you need?
Nobody can give you a number that guarantees anything. Valve's own wishlist docs say "there's no formula to accurately predict sales from wishlists." Here are two figures people quote. Treat both as rules of thumb.
| Claim | Source | Date | Caveat |
|---|---|---|---|
| About 7,000 wishlists is a useful goal before launch, tied to Steam's Popular Upcoming list | Chris Zukowski, howtomarketagame.com | Posted September 2022, updated June 2026 | His rule of thumb, not a Valve number. His June 2026 update says Valve raised the bar for Popular Upcoming; on one day that month, the list's median game had 13,270 wishlists. Some games under 7,000 still made it. |
| Median of about 0.2 first-week sales per wishlist at launch | Simon Carless, GameDiscoverCo | June 15, 2020 | A voluntary survey with 50 responses, counting all first-week sales, not only wishlisters. Results ranged from about 0.05 to over 1. The data is from 2020, so treat it as a rough starting point. |
Valve has pushed back on fixed thresholds too. In a January 2024 post, Zukowski quotes a Valve talk in which Valve's Erik Peterson says the idea that you need a specific count, "maybe it's 50,000 or a 100,000 wishlists," to get featured is "simply not the case." Peterson adds that Popular Upcoming is affected by your wishlist count. Zukowski's summary: "There is no magic number."
A practical way to use this: pick a goal, track your wishlists per week, and judge your game by how fast you grow, not by one threshold.
When to put up your Coming Soon page
Earlier than feels comfortable, once the basics are settled. Valve's Coming Soon documentation says to publish "as soon as you are ready to start talking publicly about your game." It also says new products must have the page up for at least two weeks before release, and to submit it for review at least 7 business days before you want it live. Valve warns that if your game may change a lot, early wishlisters could be confused, so it suggests waiting until you're fairly confident in your art direction and core features.
Zukowski's March 2025 post gives a five-item checklist for being ready:
- Your genre is settled.
- Your art style is decided.
- You have enough art to show three unique environments.
- You have a professionally made capsule image.
- You have a trailer that shows gameplay.
He argues against waiting months for the perfect announcement, and he says wishlists don't lose value over time. That is his analysis of case studies, not a Valve claim. Valve's own docs say early wishlisters can be just as likely to buy as late ones, unless the game changes a lot.
Once the page is visible, Steam turns on your Community Hub, so you can post announcements and talk to fans.
Demos and Steam Next Fest
A demo is a separate app on Steam, linked to your full game, and Steam shows demo players a link to the full game. Valve's demo documentation says that once your demo is playable for the first time, you can send a notification to players who have the full game on their wishlist. You can send it once, from your demo's landing page, within two weeks of the demo's launch. Valve's Next Fest FAQ adds that the Fest doesn't give you a second one.
Steam Next Fest is a weeklong event that promotes upcoming games through playable demos. Valve says it runs three times a year, in February, June and October. To take part:
- Your game needs a publicly playable demo by the time the Fest begins.
- The base game's store page must be published and public.
- The game must be unreleased until the event ends, and it can join only one Next Fest.
- Demos need build review. Submit three weeks before the Fest, or five if the demo goes live before Press Preview. Valve says each edition's deadlines can vary slightly.
How many wishlists can a Fest bring? Zukowski collected 182 survey responses from games in the February 2026 Next Fest. The median wishlists earned during the Fest, by how many a game had the day before:
| Wishlists before the Fest | Games | Median earned |
|---|---|---|
| 0 to 999 | 71 | 322 |
| 1,000 to 9,999 | 60 | 1,006 |
| 10,000 to 99,999 | 36 | 5,215 |
That is one Fest and a self-reported sample. In it, a game's wishlists going in were the strongest predictor of what it earned, so build some audience first.
Festivals and events
Third-party showcases and online festivals run through the year too. Check each event's own rules for dates, eligibility and fees before you plan around it, and don't assume you'll get a spot. Zukowski suggests limiting your pitching for big announcements, with festivals, influencers or press, to a couple of months. If nobody bites, post the page yourself.
Trailers, social posts, press and streamers
Your store page does the converting, so send everything there.
- Trailer. Lead with gameplay. Zukowski's advice is to show it in the first five seconds and skip opening logos. Valve says Steam makes your six-second microtrailer from the first video on your page.
- Social posts. Post short clips of the game working, with a link to the Steam page. Ask people to wishlist in the post, not just to like it.
- Press. Write to outlets and creators who cover your genre. Keep the email short, with a link to the page, a trailer and a one-line pitch.
- Streamers. Small streamers in your genre often answer. Valve's keys documentation says Release State Override keys, which give access before release, are meant for small beta tests and press or influencer access, and are generally limited to 2,500 in total. They must never be sold. Valve also warns that fraudsters impersonate journalists and storefronts to get keys, so check who you're sending to and treat keys like cash.
- Your own channels. A Discord server, a newsletter and a Steam Community Hub all help you reach people who already like the game.
Giveaways and Steam keys, within Valve's rules
A giveaway can bring in wishlists, but the prize matters. Valve's Steam Keys documentation says:
- Steam Keys shouldn't be given away for free if you aren't also offering the same deal on Steam. That includes promotional giveaways, unless the giveaway is very small, under 100 keys.
- Keys are only for content that's available to buy or download on Steam. Valve weighs key requests against customer interest on Steam and the keys already issued, and can deny requests that look out of balance.
- First-time developers wait three weeks after creating the AppID before requesting keys.
- Valve is happy to review a key request in advance through a support ticket, but agreeing to a deal before you have keys or approval doesn't oblige Valve to provide them.
- If a wishlister activates a key you gave them to test the game early, it comes off their wishlist.
So the simplest prize is hardware, a gift card or fewer than 100 keys. Past that, Steam customers need the same deal. If you're unsure, ask Valve before you promise anything.
Never ask for Steam reviews as part of an entry, and don't reward them. Valve's review rules say not to solicit reviews in exchange for games, DLC, money or other rewards. Keep entry actions to things like wishlisting, following and joining your Discord.
Host the giveaway itself off Steam, too. Steam's Online Conduct rules list "running contests" among the commercial activity not allowed on Steam.
Running a wishlist giveaway with Vast
Vast is our product, so weigh that. Other giveaway tools exist, and you can also run a giveaway by hand with a form and a spreadsheet. The upside of doing it by hand is that you control everything. The downside is that you have to check every entry yourself.
Vast's help center says the Integrations page lets players connect Steam, and that Steam actions check that the player played, owned or wishlisted a game, or joined a Steam group. Steam actions need the player's Steam profile and game details set to public, so say that on your giveaway page. Players with private profiles can't complete them.
To set one up:
- In the hosting menu, choose New giveaway to open the builder.
- Fill in the basics, prizes, dates and rules. Vast writes the terms for you, and you can edit them or use your own.
- Under How people enter, choose Add more actions and add a Steam wishlist action for your game, plus other actions like joining your Discord.
- Preview it, then publish.
- Share the link everywhere your players are.
Vast says winners are drawn at random from everyone who entered, and that no purchase is necessary to enter or win. The host runs the giveaway and delivers the prizes.
Giveaways are also covered by contest law where your players live. Our giveaway rules guide explains what official rules need to say. This isn't legal advice; check with a lawyer for your country and prize.
Tip: Describe the game in your giveaway description, so players know what they're wishlisting.
Mistakes to avoid
- Waiting for a perfect launch moment. The page can go up before the polish.
- Skipping the demo email. Valve gives you a two-week window to notify wishlisters, and you get it once.
- Giving away 100 or more free keys when Steam customers aren't getting the same deal.
- Asking for or rewarding Steam reviews.
- Buying wishlists or using fake accounts. Fake wishlists don't turn into buyers, and they make your numbers useless for planning.
- Joining Next Fest with nothing built up. Zukowski's data suggests it amplifies the audience you already have.
FAQ
How many wishlists do I need to launch?
There is no official number. Valve says there is no minimum count for Steam to show your game. Zukowski's rule of thumb is about 7,000 for Popular Upcoming, but his June 2026 update says that bar has gone up.
What share of wishlists turn into sales?
It varies a lot. GameDiscoverCo's June 2020 survey, with 50 responses, found a median of about 0.2 first-week sales per wishlist, with results from about 0.05 to over 1. It's old and voluntary, so use it as a rough rule of thumb.
When should I make my Steam page public?
As soon as you can talk about the game publicly and the basics are settled. Valve requires at least two weeks of Coming Soon time before release.
Can I give away Steam keys for wishlists?
Valve says keys shouldn't be given away for free unless Steam customers get the same deal, except for very small giveaways under 100 keys. If you're unsure, Valve will review a key request in advance through a support ticket.
Do wishlists lose value over time?
Zukowski says in his case studies they don't. Valve's docs add that early wishlisters can be as likely to buy as late ones, unless the game changes a lot.
Run a Steam wishlist giveaway on Vast. Steam actions are checked against the player's connected Steam account. Start a giveaway
Sources
- Valve: Wishlist (Steamworks) — wishlist notifications, discount rules, cooldown, visibility, no minimum, reporting, checked 2026-11-08
- Valve: Steam Keys (Steamworks) — free-key giveaway limit, Release State Override keys, request rules, three-week wait, wishlist removal, fraud warning, checked 2026-11-08
- Valve: Coming Soon (Steamworks) — timing, two-week minimum, review lead time, early wishlisters, Community Hub, checked 2026-11-08
- Valve: Steam Next Fest (Steamworks) — eligibility, editions, build review deadlines, demo email FAQ, microtrailers, checked 2026-11-08
- Valve: Demos (Steamworks) — demo setup, links to the full game, wishlist notification, checked 2026-11-08
- Valve: User Reviews (Steamworks) — no soliciting reviews for rewards, checked 2026-11-08
- Steam Online Conduct — running contests listed as prohibited commercial activity on Steam, checked 2026-11-08
- How many wishlists should I have when I launch my game? (Chris Zukowski, Sept 2022, updated June 2026) — 7,000 rule of thumb and June 2026 Popular Upcoming survey, checked 2026-11-08
- Do wishlists matter any more? (Chris Zukowski, Jan 2024) — Erik Peterson quotes from a Valve talk, "no magic number", checked 2026-11-08
- When should I post my Steam Coming Soon page? (Chris Zukowski, Mar 2025) — readiness checklist, wishlists don't age, pitching window, trailer advice, checked 2026-11-08
- Benchmarks: how many wishlists can I get from Steam Next Fest (Chris Zukowski, Mar 2025, updated Apr 2026) — February 2026 Next Fest survey data, checked 2026-11-08
- Steam: the new wishlists to first week sales expectations (Simon Carless, GameDiscoverCo, June 15, 2020) — 0.2 median first-week sales per wishlist, checked 2026-11-08
- Vast help center (Connect your accounts, Create your first giveaway, How entering works, How winners are picked, Official rules and prizes) and action types (internal reference files) — Vast facts, checked 2026-11-08
More guides
- Best giveaway tools in 2026: Gleam, KingSumo and more: Compare Gleam, KingSumo, ViralSweep, RafflePress, ShortStack, SweepWidget and Vast: free plans, prices, entry actions, and which tool fits your giveaway.
- Giveaway rules template: what your official rules need: A free giveaway rules template plus a checklist of what official rules need: no purchase necessary, free entry, prize value, odds, and US, Canada and UK rules.
- How to run a giveaway on X, Discord, Twitch and Kick: Platform rules, setup checklists and common mistakes for running a giveaway on X (Twitter), Discord, Twitch and Kick, plus one way to run all four at once.